Both id Software and MachineGames, the studios that had a hand in the previous Quake remaster, are rumored to be hard at work on a brand-new Quake game. Yet, in the midst of the anticipation, there lies an intriguing subplot. Whether the remastered game will include fresh campaigns or retain the essence of the original single-player mode is yet to be seen, but what's clear is that the rumors have reinvigorated the Quake community. These improvements should not only make Quake II palatable for modern hardware, but could also rekindle the magic that captured gamers worldwide when it first launched. Instead, it will offer a truly enhanced experience more akin to the Quake Enhanced edition of 2021, potentially featuring an array of upgrades such as 4K resolution support, revamped character models, dynamic lighting, depth of field, antialiasing, and possibly, fresh content.įollow Xfire on Google and be the first to get our latest content! Quake 2 is widely considered the best entry in the franchise. The remastered version, it seems, will not follow the path carved by Quake II RTX, which primarily focused on leveraging the ground-breaking ray-tracing technology and improved textures. However, without official confirmation, this remains speculative. Perhaps, more importantly, the enticing possibility of the game's potential inclusion on Xbox Game Pass as a day-one release. Notably, the platforms to which Quake II Remastered will land are expected to span across both console and PC territories, namely, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC. Known for consistently accurate leaks regarding PlayStation Plus games and other gaming industry movements, billbil-kun has once again become the center of attention, suggesting that Quake II is poised for a modern platform release. The name Quake belongs up there with the likes of Unreal Tournament, Doom, and Wolfenstein. Now, the familiar name of renowned leaker billbil-kun adds credence to these whispers. And with the event's return to an in-person format, the stage seems set for such a reveal. It swiftly established itself as a favorite amongst multiplayer enthusiasts thanks to frequent updates and third-party enhancements, setting the bar high for subsequent releases in the genre.Įver since a listing for Quake II Remastered appeared on South Korea's ratings board, speculations about an announcement at this year's QuakeCon have run rampant. Here's to hoping that all of these Quake remasters lead up to a new entry in the iconic shooter franchise.Ĭonsidered a seminal step forward in the realm of first-person shooters when it was first released in 1997, Quake II was a major step up over its predecessor, captivating audiences with its objective-based gameplay, semi-open world, and visual effects such as colored lighting. The grand unveiling is expected to occur at QuakeCon, scheduled for August 10, with an announcement expected either on the opening day or the following day. He also pointed out that popular modern engines like Unreal 4 and Unity have added support, which lowers the technical difficulty of implementing it.Leaks from multiple sources and a consistent track record suggest that Quake II Remastered, or Quake II Enhanced - the final title remains unclear - will soon make a triumphant entry into the spotlight. “In itself, support isn’t prohibitively hard to do,” Yudinstev told me. Quake 2 is also open source and uses a “Vulkan-based real-time path tracer.” Throw these facts together, and the result is a demo that suggests ray tracing doesn’t need to be reserved to AAA studios like DICE.Īnton Yudintsev, CEO of Gaijin Entertainment – which is currently developing Enlisted, a squad-based MMO shooter that will support RTX ray tracing – agrees. “Nvidia was thrilled to once again work with Christoph after he and his university colleagues released their path traced Quake II in January.” “The lead of Q2VKPT, Christoph Schied, started working on de-noising real-time path tracing when he interned with Nvidia in 2016,” Tamasi told Digital Trends. Tony Tamasi, Nvidia’s VP of technical marketing, notes the project started small. Might indies lead the ray tracing revolution?Ĭhoosing Quake 2 as a ray tracing demo also benefits Nvidia on another level. It showcases a look and feel that’s impossible without it. I don’t think Battlefield V convinced anyone that RTX ray tracing is necessary. I struggle to notice where ray traced lighting is used in Metro Exodus, but in Quake II the effect is plain and, in a strange way, beautiful. The simplicity of Quake II’s geometry, textures, and levels means the change to lighting comes to the forefront. It’s no Battlefield V, of course, but the effect is compelling.
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